30 citations · 111 across the 34 of their papers we have counts for
9 papers · 1 filter
Regular Games -- an Automata-Based General Game Playing Language
Radosław Miernik, Marek Szykuła, Jakub Kowalski +3
We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system…
Fast and Knowledge-Free Deep Learning for General Game Playing (Student Abstract)
Michał Maras, Michał Kępa, Jakub Kowalski +1
We develop a method of adapting the AlphaZero model to General Game Playing (GGP) that focuses on faster model generation and requires less knowledge to be extracted from the game…
Split Moves for Monte-Carlo Tree Search
Jakub Kowalski, Maksymilian Mika, Wojciech Pawlik +3
In many games, moves consist of several decisions made by the player. These decisions can be viewed as separate moves, which is already a common practice in multi-action games for…
Efficient Reasoning in Regular Boardgames
Jakub Kowalski, Radosław Miernik, Maksymilian Mika +4
We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with…
Experimental Studies in General Game Playing: An Experience Report
Jakub Kowalski, Marek Szykuła
We describe nearly fifteen years of General Game Playing experimental research history in the context of reproducibility and fairness of comparisons between various GGP agents and…
A note on the empirical comparison of RBG and Ludii
Jakub Kowalski, Maksymilian Mika, Jakub Sutowicz +1
We present an experimental comparison of the efficiency of three General Game Playing systems in their current versions: Regular Boardgames (RBG 1.0), Ludii~0.3.0, and a Game Descr…
Regular Boardgames
Jakub Kowalski, Maksymilian Mika, Jakub Sutowicz +1
We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key propert…
Simplified Boardgames
Jakub Kowalski, Jakub Sutowicz, Marek Szykuła
We formalize Simplified Boardgames language, which describes a subclass of arbitrary board games. The language structure is based on the regular expressions, which makes the rules…
Procedural Content Generation for GDL Descriptions of Simplified Boardgames
Jakub Kowalski, Marek Szykuła
We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code. This is a step towards establishing Simplified B…