collaborators

5 papers

cs.CV2026

ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction

Jie Liang, Jiahao Wu, Chao Wang +7

Dynamic 3D scene reconstruction is essential for immersive media such as VR, MR, and XR, yet remains challenging for long multi-view sequences with large-scale motion. Existing dyn…

cs.CL2026

Calibrated Speculative Decoding: Frequency-Guided Candidate Selection for Efficient Inference

Xuwen Zhou, Fangxin Liu, Chao Wang +5

Speculative decoding accelerates autoregressive generation by letting draft tokens bypass full verification, but conventional frameworks suffer from frequent false rejections, part…

cs.CV2026

Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting

Kaiqiang Xiong, Rui Peng, Jiahao Wu +5

3D human reconstruction from a single image is a challenging problem and has been exclusively studied in the literature. Recently, some methods have resorted to diffusion models fo…

cs.CV2025

Zero-Shot Visual Grounding in 3D Gaussians via View Retrieval

Liwei Liao, Xufeng Li, Xiaoyun Zheng +3

3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on text prompts, which is essential for applications such as robotics. However, existing 3DVG methods encounter…

cs.CV2025

Surface-SOS: Self-Supervised Object Segmentation via Neural Surface Representation

Xiaoyun Zheng, Liwei Liao, Jianbo Jiao +2

Self-supervised Object Segmentation (SOS) aims to segment objects without any annotations. Under conditions of multi-camera inputs, the structural, textural and geometrical consist…