1.9k citations · 16k across the 151 of their papers we have counts for
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Large Language Models for Wearable Sensor-Based Human Activity Recognition, Health Monitoring, and Behavioral Modeling: A Survey of Early Trends, Datasets, and Challenges
Emilio Ferrara
The proliferation of wearable technology enables the generation of vast amounts of sensor data, offering significant opportunities for advancements in health monitoring, activity r…
Characterizing Human Actions in the Digital Platform by Temporal Context
Akira Matsui, Emilio Ferrara
Recent advances in digital platforms generate rich, high-dimensional logs of human behavior, and machine learning models have helped social scientists explain knowledge accumulatio…
Individual and Collective Performance Deteriorate in a New Team: A Case Study of CS:GO Tournaments
Weiwei Zhang, Goran Muric, Emilio Ferrara
How does the team formation relates to team performance in professional video game playing? This study examined one aspect of group dynamics - team switching - and aims to answer h…
Heterogeneous Effects of Software Patches in a Multiplayer Online Battle Arena Game
Yuzi He, Christopher Tran, Julie Jiang +4
The popularity of online gaming has grown dramatically, driven in part by streaming and the billion-dollar e-sports industry. Online games regularly update their software to fix bu…
Leveraging Clickstream Trajectories to Reveal Low-Quality Workers in Crowdsourced Forecasting Platforms
Akira Matsui, Emilio Ferrara, Fred Morstatter +2
Crowdwork often entails tackling cognitively-demanding and time-consuming tasks. Crowdsourcing can be used for complex annotation tasks, from medical imaging to geospatial data, an…
Having a Bad Day? Detecting the Impact of Atypical Life Events Using Wearable Sensors
Keith Burghardt, Nazgol Tavabi, Emilio Ferrara +2
Life events can dramatically affect our psychological state and work performance. Stress, for example, has been linked to professional dissatisfaction, increased anxiety, and workp…