354 citations · 740 across the 11 of their papers we have counts for
Showing 2016 · cs.AIShow all
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cs.AI2016
Control of Memory, Active Perception, and Action in Minecraft
Junhyuk Oh, Valliappa Chockalingam, Satinder Singh +1
In this paper, we introduce a new set of reinforcement learning (RL) tasks in Minecraft (a flexible 3D world). We then use these tasks to systematically compare and contrast existi…
cs.AI2016
Deep Learning for Reward Design to Improve Monte Carlo Tree Search in ATARI Games
Xiaoxiao Guo, Satinder Singh, Richard Lewis +1
Monte Carlo Tree Search (MCTS) methods have proven powerful in planning for sequential decision-making problems such as Go and video games, but their performance can be poor when t…