activity
20102023
most citedParity and Streett Games with Costs

32 citations · 149 across the 42 of their papers we have counts for

collaborators
Showing 2017Show all

6 papers · 1 filter

cs.GT2017★ 6 cited

Finite-state Strategies in Delay Games

Martin Zimmermann

What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question and present a very general framework for computing such strategies: they exist for…

cs.LO2017

Team Semantics for the Specification and Verification of Hyperproperties

Andreas Krebs, Arne Meier, Jonni Virtema +1

We develop team semantics for Linear Temporal Logic (LTL) to express hyperproperties, which have recently been identified as a key concept in the verification of information flow p…

cs.GT2017

Synthesizing Optimally Resilient Controllers

Daniel Neider, Alexander Weinert, Martin Zimmermann

Recently, Dallal, Neider, and Tabuada studied a generalization of the classical game-theoretic model used in program synthesis, which additionally accounts for unmodeled intermitte…

cs.LO2017

Distributed Synthesis for Parameterized Temporal Logics

Swen Jacobs, Leander Tentrup, Martin Zimmermann

We consider the synthesis of distributed implementations for specifications in parameterized temporal logics such as PROMPT-LTL, which extends LTL by temporal operators equipped wi…

cs.GT2017★ 1 cited

Finite-state Strategies in Delay Games (full version)

Sarah Winter, Martin Zimmermann

What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question by presenting a very general framework that allows to remove delay: finite-state s…

cs.GT2017★ 1 cited

Games with Costs and Delays

Martin Zimmermann

We demonstrate the usefulness of adding delay to infinite games with quantitative winning conditions. In a delay game, one of the players may delay her moves to obtain a lookahead…