activity
20112020
most citedTowards Understanding and Harnessing the Potential of Clause Learning

291 citations · 412 across the 6 of their papers we have counts for

collaborators

11 papers

cs.CY20204 cited

Detecting Individuals with Depressive Disorder fromPersonal Google Search and YouTube History Logs

Boyu Zhang, Anis Zaman, Rupam Acharyya +3

Depressive disorder is one of the most prevalent mental illnesses among the global population. However, traditional screening methods require exacting in-person interviews and may…

cs.CY2020

The Relationship between Deteriorating Mental Health Conditions and Longitudinal Behavioral Changes in Google and YouTube Usages among College Students in the United States during COVID-19: Observational Study

Anis Zaman, Boyu Zhang, Ehsan Hoque +2

Mental health problems among the global population are worsened during the coronavirus disease (COVID-19). How individuals engage with online platforms such as Google Search and Yo…

cs.CL20201 cited

SemEval-2020 Task 7: Assessing Humor in Edited News Headlines

Nabil Hossain, John Krumm, Michael Gamon +1

This paper describes the SemEval-2020 shared task "Assessing Humor in Edited News Headlines." The task's dataset contains news headlines in which short edits were applied to make t…

cs.HC2020

Individual-level Anxiety Detection and Prediction from Longitudinal YouTube and Google Search Engagement Logs

Anis Zaman, Boyu Zhang, Vincent Silenzio +2

Anxiety disorder is one of the world's most prevalent mental health conditions, arising from complex interactions of biological and environmental factors and severely interfering o…

cs.CY2020

Inferring Nighttime Satellite Imagery from Human Mobility

Brian Dickinson, Gourab Ghoshal, Xerxes Dotiwalla +2

Nighttime lights satellite imagery has been used for decades as a uniform, global source of data for studying a wide range of socioeconomic factors. Recently, another more terrestr…

cs.AI2020

Stimulating Creativity with FunLines: A Case Study of Humor Generation in Headlines

Nabil Hossain, John Krumm, Tanvir Sajed +1

Building datasets of creative text, such as humor, is quite challenging. We introduce FunLines, a competitive game where players edit news headlines to make them funny, and where t…