activity
20102026
most citedTeaching Machines to Read and Comprehend

2.7k citations · 5.7k across the 63 of their papers we have counts for

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Showing 2023Show all

8 papers · 1 filter

cs.LG2023

Leading the Pack: N-player Opponent Shaping

Alexandra Souly, Timon Willi, Akbir Khan +4

Reinforcement learning solutions have great success in the 2-player general sum setting. In this setting, the paradigm of Opponent Shaping (OS), in which agents account for the lea…

cs.LG2023

H-GAP: Humanoid Control with a Generalist Planner

Zhengyao Jiang, Yingchen Xu, Nolan Wagener +5

Humanoid control is an important research challenge offering avenues for integration into human-centric infrastructures and enabling physics-driven humanoid animations. The dauntin…

cs.AI2023

Scaling Opponent Shaping to High Dimensional Games

Akbir Khan, Timon Willi, Newton Kwan +5

In multi-agent settings with mixed incentives, methods developed for zero-sum games have been shown to lead to detrimental outcomes. To address this issue, opponent shaping (OS) me…

cs.LG2023★ 4 cited

Mechanistically analyzing the effects of fine-tuning on procedurally defined tasks

Samyak Jain, Robert Kirk, Ekdeep Singh Lubana +5

Fine-tuning large pre-trained models has become the de facto strategy for developing both task-specific and general-purpose machine learning systems, including developing models th…

cs.LG2023

minimax: Efficient Baselines for Autocurricula in JAX

Minqi Jiang, Michael Dennis, Edward Grefenstette +1

Unsupervised environment design (UED) is a form of automatic curriculum learning for training robust decision-making agents to zero-shot transfer into unseen environments. Such aut…

cs.LG2023★ 14 cited

Understanding the Effects of RLHF on LLM Generalisation and Diversity

Robert Kirk, Ishita Mediratta, Christoforos Nalmpantis +4

Large language models (LLMs) fine-tuned with reinforcement learning from human feedback (RLHF) have been used in some of the most widely deployed AI models to date, such as OpenAI'…