9 papers
DVP-MVS++: Synergize Depth-Normal-Edge and Harmonized Visibility Prior for Multi-View Stereo
Zhenlong Yuan, Dapeng Zhang, Zehao Li +8
Recently, patch deformation-based methods have demonstrated significant effectiveness in multi-view stereo due to their incorporation of deformable and expandable perception for re…
MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes
Kehua Chen, Tianlu Mao, Xinzhu Ma +8
Recently, 3D Gaussian Splatting and its derivatives have achieved significant breakthroughs in large-scale scene reconstruction. However, how to efficiently and stably achieve high…
TreeGaussian: Tree-Guided Cascaded Contrastive Learning for Hierarchical Consistent 3D Gaussian Scene Segmentation and Understanding
Jingbin You, Zehao Li, Hao Jiang +8
3D Gaussian Splatting (3DGS) has emerged as a real-time, differentiable representation for neural scene understanding. However, existing 3DGS-based methods struggle to represent hi…
DVP-MVS: Synergize Depth-Edge and Visibility Prior for Multi-View Stereo
Zhenlong Yuan, Jinguo Luo, Fei Shen +4
Patch deformation-based methods have recently exhibited substantial effectiveness in multi-view stereo, due to the incorporation of deformable and expandable perception to reconstr…
MSP-MVS: Multi-Granularity Segmentation Prior Guided Multi-View Stereo
Zhenlong Yuan, Cong Liu, Fei Shen +4
Recently, patch deformation-based methods have demonstrated significant strength in multi-view stereo by adaptively expanding the reception field of patches to help reconstruct tex…
HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene
Jianing Chen, Zehao Li, Yujun Cai +7
Reconstructing dynamic 3D scenes from monocular videos remains a fundamental challenge in 3D vision. While 3D Gaussian Splatting (3DGS) achieves real-time rendering in static setti…