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cs.LG2026

Learning Process Rewards via Success Visitation Matching for Efficient RL

Raymond Tsao, Andrew Wagenmaker, Sergey Levine

In many modern applications of reinforcement learning (RL), the natural reward for a task of interest is inherently sparse: a reward of 0 is given everywhere except when the task i…

cs.LG2025

Posterior Behavioral Cloning: Pretraining BC Policies for Efficient RL Finetuning

Andrew Wagenmaker, Perry Dong, Raymond Tsao +2

Standard practice across domains from robotics to language is to first pretrain a policy on a large-scale demonstration dataset, and then finetune this policy, typically with reinf…

cs.LG2025

Behavioral Exploration: Learning to Explore via In-Context Adaptation

Andrew Wagenmaker, Zhiyuan Zhou, Sergey Levine

Developing autonomous agents that quickly explore an environment and adapt their behavior online is a canonical challenge in robotics and machine learning. While humans are able to…

cs.LG2024

Humor in AI: Massive Scale Crowd-Sourced Preferences and Benchmarks for Cartoon Captioning

Jifan Zhang, Lalit Jain, Yang Guo +9

We present a novel multimodal preference dataset for creative tasks, consisting of over 250 million human ratings on more than 2.2 million captions, collected through crowdsourcing…

cs.LG2024

Overcoming the Sim-to-Real Gap: Leveraging Simulation to Learn to Explore for Real-World RL

Andrew Wagenmaker, Kevin Huang, Liyiming Ke +3

In order to mitigate the sample complexity of real-world reinforcement learning, common practice is to first train a policy in a simulator where samples are cheap, and then deploy…

cs.LG2024

Corruption-Robust Linear Bandits: Minimax Optimality and Gap-Dependent Misspecification

Haolin Liu, Artin Tajdini, Andrew Wagenmaker +1

In linear bandits, how can a learner effectively learn when facing corrupted rewards? While significant work has explored this question, a holistic understanding across different a…