activity
20242026
collaborators

5 papers

cs.CV2026

The First Challenge on Mobile Real-World Image Super-Resolution at NTIRE 2026: Benchmark Results and Method Overview

Jiatong Li, Zheng Chen, Kai Liu +91

This paper provides a review of the NTIRE 2026 challenge on mobile real-world image super-resolution, highlighting the proposed solutions and the resulting outcomes. The challenge…

cs.CV2026

GeoDiff3D: Self-Supervised 3D Scene Generation with Geometry-Constrained 2D Diffusion Guidance

Haozhi Zhu, Miaomiao Zhao, Dingyao Liu +4

3D scene generation is a core technology for gaming, film/VFX, and VR/AR. Growing demand for rapid iteration, high-fidelity detail, and accessible content creation has further incr…

cs.GR2025

CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting Deformation

Yifei Tong, Runze Tian, Xiao Han +3

As 3D Gaussian Splatting (3DGS) gains popularity as a 3D representation of real scenes, enabling user-friendly deformation to create novel scenes while preserving fine details from…

cs.GR2025

ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior

Xiao Han, Runze Tian, Yifei Tong +3

Drag-driven editing has become popular among designers for its ability to modify complex geometric structures through simple and intuitive manipulation, allowing users to adjust an…

cs.CV2024

GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localization

Yanhao Sun, RunZe Tian, Xiao Han +3

With the emergence of large-scale Text-to-Image(T2I) models and implicit 3D representations like Neural Radiance Fields (NeRF), many text-driven generative editing methods based on…