collaborators

6 papers

cs.IR2026

Category-based and Popularity-guided Video Game Recommendation: A Balance-oriented Framework

Xiping Li, Jianghong Ma, Kangzhe Liu +3

In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a…

cs.IR2026

CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations

Xiping Li, Aier Yang, Jianghong Ma +4

The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioriti…

cs.LG2026

One-Shot Federated Clustering of Non-Independent Completely Distributed Data

Yiqun Zhang, Shenghong Cai, Zihua Yang +3

Federated Learning (FL) that extracts data knowledge while protecting the privacy of multiple clients has achieved remarkable results in distributed privacy-preserving IoT systems,…

cs.CV2025

BC-GAN: A Generative Adversarial Network for Synthesizing a Batch of Collocated Clothing

Dongliang Zhou, Haijun Zhang, Jianghong Ma +1

Collocated clothing synthesis using generative networks has become an emerging topic in the field of fashion intelligence, as it has significant potential economic value to increas…

cs.CV2025

FCBoost-Net: A Generative Network for Synthesizing Multiple Collocated Outfits via Fashion Compatibility Boosting

Dongliang Zhou, Haijun Zhang, Jianghong Ma +2

Outfit generation is a challenging task in the field of fashion technology, in which the aim is to create a collocated set of fashion items that complement a given set of items. Pr…

cs.CV2025

Towards Intelligent Design: A Self-driven Framework for Collocated Clothing Synthesis Leveraging Fashion Styles and Textures

Minglong Dong, Dongliang Zhou, Jianghong Ma +1

Collocated clothing synthesis (CCS) has emerged as a pivotal topic in fashion technology, primarily concerned with the generation of a clothing item that harmoniously matches a giv…