4 papers
Category-based and Popularity-guided Video Game Recommendation: A Balance-oriented Framework
Xiping Li, Jianghong Ma, Kangzhe Liu +3
In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a…
CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations
Xiping Li, Aier Yang, Jianghong Ma +4
The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioriti…
AIM-CoT: Active Information-driven Multimodal Chain-of-Thought for Vision-Language Reasoning
Xiping Li, Jianghong Ma
Interleaved-Modal Chain-of-Thought (I-MCoT) advances vision-language reasoning, such as Visual Question Answering (VQA). This paradigm integrates specially selected visual evidence…
Chi-Square Wavelet Graph Neural Networks for Heterogeneous Graph Anomaly Detection
Xiping Li, Xiangyu Dong, Xingyi Zhang +7
Graph Anomaly Detection (GAD) in heterogeneous networks presents unique challenges due to node and edge heterogeneity. Existing Graph Neural Network (GNN) methods primarily focus o…