5 papers
NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting
Brent Zoomers, Florian Hahlbohm, Joni Vanherck +3
3D Gaussian Splatting can exploit frustum culling and level-of-detail strategies to accelerate rendering of scenes containing a large number of primitives. However, the semi-transp…
CRISTAL: Real-time Camera Registration in Static LiDAR Scans using Neural Rendering
Joni Vanherck, Steven Moonen, Brent Zoomers +4
Accurate camera localization is crucial for robotics and Extended Reality (XR), enabling reliable navigation and alignment of virtual and real content. Existing visual methods ofte…
Real-time Neural Rendering of LiDAR Point Clouds
Joni Vanherck, Brent Zoomers, Tom Mertens +2
Static LiDAR scanners produce accurate, dense, colored point clouds, but often contain obtrusive artifacts which makes them ill-suited for direct display. We propose an efficient m…
Cut-and-Splat: Leveraging Gaussian Splatting for Synthetic Data Generation
Bram Vanherle, Brent Zoomers, Jeroen Put +2
Generating synthetic images is a useful method for cheaply obtaining labeled data for training computer vision models. However, obtaining accurate 3D models of relevant objects is…
PRoGS: Progressive Rendering of Gaussian Splats
Brent Zoomers, Maarten Wijnants, Ivan Molenaers +4
Over the past year, 3D Gaussian Splatting (3DGS) has received significant attention for its ability to represent 3D scenes in a perceptually accurate manner. However, it can requir…