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Éric Piette

4 papers hereh-index 10351 citations40 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • middle author3
  • last author1

Across the 4 of 4 papers where every author was matched, so the position is known.

fields
  • cs.AI3
  • cs.LG1
same name
  • Éric Piette — 4 papers, h 1

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

collaborators
Showing cs.AIShow all

3 papers · 1 filter

cs.AI2026

Generalized Rapid Action Value Estimation in Memory-Constrained Environments

Aloïs Rautureau, Tristan Cazenave, Éric Piette

Generalized Rapid Action Value Estimation (GRAVE) has been shown to be a strong variant within the Monte-Carlo Tree Search (MCTS) family of algorithms for General Game Playing (GGP…

cs.AI2024

GAVEL: Generating Games Via Evolution and Language Models

Graham Todd, Alexander Padula, Matthew Stephenson +3

Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large s…

cs.AI2024

The Ludii Game Description Language is Universal

Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson +1

There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level…

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