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cs.AI2024
GAVEL: Generating Games Via Evolution and Language Models
Graham Todd, Alexander Padula, Matthew Stephenson +3
Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large s…
cs.AI2024
The Ludii Game Description Language is Universal
Dennis J. N. J. Soemers, Ãric Piette, Matthew Stephenson +1
There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level…