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cs.CV2026

MUA: Mobile Ultra-detailed Animatable Avatars

Heming Zhu, Guoxing Sun, Marc Habermann

Building photorealistic, animatable full-body digital humans remains a longstanding challenge in computer graphics and vision. Recent advances in animatable avatar modeling have la…

cs.CV2025

UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment

Heming Zhu, Guoxing Sun, Christian Theobalt +1

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in comp…

cs.CV2025

Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures

Guoxing Sun, Rishabh Dabral, Heming Zhu +3

Real-time free-view human rendering from sparse-view RGB inputs is a challenging task due to the sensor scarcity and the tight time budget. To ensure efficiency, recent methods lev…

cs.CV2025

EVA: Expressive Virtual Avatars from Multi-view Videos

Hendrik Junkawitsch, Guoxing Sun, Heming Zhu +2

With recent advancements in neural rendering and motion capture algorithms, remarkable progress has been made in photorealistic human avatar modeling, unlocking immense potential f…

cs.CV2024

Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras

Ashwath Shetty, Marc Habermann, Guoxing Sun +3

We present the first approach to render highly realistic free-viewpoint videos of a human actor in general apparel, from sparse multi-view recording to display, in real-time at an…

cs.CV2024

MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering

Guoxing Sun, Rishabh Dabral, Pascal Fua +2

Faithful human performance capture and free-view rendering from sparse RGB observations is a long-standing problem in Vision and Graphics. The main challenges are the lack of obser…