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cs.CV2026
AdaGScale: Viewpoint-Adaptive Gaussian Scaling in 3D Gaussian Splatting to Reduce Gaussian-Tile Pairs
Joongho Jo, Hyerin Lim, Hanjun Choi +1
Reducing the number of Gaussian-tile pairs is one of the most promising approaches to improve 3D Gaussian Splatting (3D-GS) rendering speed on GPUs. However, the importance differe…
cs.CV2024
Identifying Unnecessary 3D Gaussians using Clustering for Fast Rendering of 3D Gaussian Splatting
Joongho Jo, Hyeongwon Kim, Jongsun Park
3D Gaussian splatting (3D-GS) is a new rendering approach that outperforms the neural radiance field (NeRF) in terms of both speed and image quality. 3D-GS represents 3D scenes by…