collaborators

7 papers

cs.CV2026

SceneOrchestra: Efficient Agentic 3D Scene Synthesis via Full Tool-Call Trajectory Generation

Yun He, Kelin Yu, Matthias Zwicker

Recent agentic frameworks for 3D scene synthesis have advanced realism and diversity by integrating heterogeneous generation and editing tools. These tools are organized into workf…

cs.CV2026

LangDriveCTRL: Natural Language Controllable Driving Scene Editing with Multi-modal Agents

Yun He, Francesco Pittaluga, Ziyu Jiang +3

LangDriveCTRL is a natural-language-controllable framework for editing real-world driving videos to synthesize diverse traffic scenarios. It represents each video as an explicit 3D…

cs.CV2026

SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting

Pranav Asthana, Alex Hanson, Allen Tu +3

3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis, motivating interest in generating higher-resolution renders than those available during training. A natural…

cs.GR2026

SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Grouping

Allen Tu, Haiyang Ying, Alex Hanson +3

Dynamic extensions of 3D Gaussian Splatting (3DGS) achieve high-quality reconstructions through neural motion fields, but per-Gaussian neural inference makes these models computati…

cs.CV2025

Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives

Alex Hanson, Allen Tu, Geng Lin +3

3D Gaussian Splatting (3D-GS) is a recent 3D scene reconstruction technique that enables real-time rendering of novel views by modeling scenes as parametric point clouds of differe…

cs.CV2025

SketchSplat: 3D Edge Reconstruction via Differentiable Multi-view Sketch Splatting

Haiyang Ying, Matthias Zwicker

Edges are one of the most basic parametric primitives to describe structural information in 3D. In this paper, we study parametric 3D edge reconstruction from calibrated multi-view…