7 papers
Confidence-Based Mesh Extraction from 3D Gaussians
Lukas Radl, Felix Windisch, Andreas Kurz +3
Recently, 3D Gaussian Splatting (3DGS) greatly accelerated mesh extraction from posed images due to its explicit representation and fast software rasterization. While the addition…
A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory
Felix Windisch, Thomas Köhler, Lukas Radl +4
Gaussian Splatting has emerged as a high-performance technique for novel view synthesis, enabling real-time rendering and high-quality reconstruction of small scenes. However, scal…
DreamAnywhere: Object-Centric Panoramic 3D Scene Generation
Edoardo Alberto Dominici, Jozef Hladky, Floor Verhoeven +9
Recent advances in text-to-3D scene generation have demonstrated significant potential to transform content creation across multiple industries. Although the research community has…
SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction
Lukas Radl, Felix Windisch, Thomas Deixelberger +4
Recent advances in 3D Gaussian representations have significantly improved the quality and efficiency of image-based scene reconstruction. Their explicit nature facilitates real-ti…
AAA-Gaussians: Anti-Aliased and Artifact-Free 3D Gaussian Rendering
Michael Steiner, Thomas Köhler, Lukas Radl +3
Although 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it still faces challenges such as aliasing, projection artifacts, and view inconsistencies, primarily du…
VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality
Xuechang Tu, Lukas Radl, Michael Steiner +3
3D Gaussian Splatting (3DGS) has rapidly become a leading technique for novel-view synthesis, providing exceptional performance through efficient software-based GPU rasterization.…