3 papers
cs.GR2026
CuRast: Cuda-Based Software Rasterization for Billions of Triangles
Markus Schütz, Lukas Lipp, Elias Kristmann +1
Previous work shows that small triangles can be rasterized efficiently with compute shaders. Building on this insight, we explore how far this can be pushed for massive triangle da…
cs.GR2025
Variable-Rate Texture Compression: Real-Time Rendering with JPEG
Elias Kristmann, Markus Schütz, Michael Wimmer
Although variable-rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real-time rendering due to special req…
cs.GR2025
LidarScout: Direct Out-of-Core Rendering of Massive Point Clouds
Philipp Erler, Lukas Herzberger, Michael Wimmer +1
Large-scale terrain scans are the basis for many important tasks, such as topographic mapping, forestry, agriculture, and infrastructure planning. The resulting point cloud data se…