3 papers
cs.NI2010
QoS-enabled ANFIS Dead Reckoning Algorithm for Distributed Interactive Simulation
Akram Hakiri
Dead Reckoning mechanisms are usually used to estimate the position of simulated entity in virtual environment. However, this technique often ignores available contextual informati…
cs.NI2010
Addressing the Challenge of Distributed Interactive Simulation With Data Distribution Service
Akram Hakiri, Pascal Berthou, Thierry Gayraud
Real-Time availability of information is of most importance in large scale distributed interactive simulation in network-centric communication. Information generated from multiple…
cs.NI2010
Survey study of the QoS Management in Distributed Interactive Simulation Through Dead Reckoning Algorithms
Akram Hakiri, Pascal Berthou, Thierry Gayraud
Dead Reckoning mechanism allows reducing the network utilization considerably when used in Distributed Interactive Simulation Applications. However, this technique often ignores av…