collaborators

6 papers

cs.CV2026

Voxify3D: Pixel Art Meets Volumetric Rendering

Yi-Chuan Huang, Jiewen Chan, Hao-Jen Chien +1

Voxel art is a distinctive stylization widely used in games and digital media, yet automated generation from 3D meshes remains challenging due to conflicting requirements of geomet…

cs.CV2026

GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction

Yi-Chuan Huang, Hao-Jen Chien, Chin-Yang Lin +2

Recent 3D reconstruction methods achieve impressive results with dense multi-view imagery but struggle when only a few views are available. Various approaches, including regulariza…

cs.CV2026

UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation

Chengfeng Zhao, Junbo Qi, Yulou Liu +6

Simulating physically realistic garment deformations is an essential task for virtual immersive experience, which is often achieved by physics simulation methods. However, these me…

cs.CV2026

AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction

Jiewen Chan, Zhenjun Zhao, Yu-Lun Liu

Reconstructing dynamic 3D scenes from monocular videos requires simultaneously capturing high-frequency appearance details and temporally continuous motion. Existing methods using…

cs.CV2025

Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video

Meng-Li Shih, Ying-Huan Chen, Yu-Lun Liu +1

We introduce a fully automatic pipeline for dynamic scene reconstruction from casually captured monocular RGB videos. Rather than designing a new scene representation, we enhance t…

cs.CV2025

Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting

Hao-Jen Chien, Yi-Chuan Huang, Chung-Ho Wu +2

Synthesizing high-fidelity frozen 3D scenes from monocular Mannequin-Challenge (MC) videos is a unique problem distinct from standard dynamic scene reconstruction. Instead of focus…