6 papers
Voxify3D: Pixel Art Meets Volumetric Rendering
Yi-Chuan Huang, Jiewen Chan, Hao-Jen Chien +1
Voxel art is a distinctive stylization widely used in games and digital media, yet automated generation from 3D meshes remains challenging due to conflicting requirements of geomet…
GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction
Yi-Chuan Huang, Hao-Jen Chien, Chin-Yang Lin +2
Recent 3D reconstruction methods achieve impressive results with dense multi-view imagery but struggle when only a few views are available. Various approaches, including regulariza…
UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animation
Chengfeng Zhao, Junbo Qi, Yulou Liu +6
Simulating physically realistic garment deformations is an essential task for virtual immersive experience, which is often achieved by physics simulation methods. However, these me…
AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction
Jiewen Chan, Zhenjun Zhao, Yu-Lun Liu
Reconstructing dynamic 3D scenes from monocular videos requires simultaneously capturing high-frequency appearance details and temporally continuous motion. Existing methods using…
Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video
Meng-Li Shih, Ying-Huan Chen, Yu-Lun Liu +1
We introduce a fully automatic pipeline for dynamic scene reconstruction from casually captured monocular RGB videos. Rather than designing a new scene representation, we enhance t…
Splannequin: Freezing Monocular Mannequin-Challenge Footage with Dual-Detection Splatting
Hao-Jen Chien, Yi-Chuan Huang, Chung-Ho Wu +2
Synthesizing high-fidelity frozen 3D scenes from monocular Mannequin-Challenge (MC) videos is a unique problem distinct from standard dynamic scene reconstruction. Instead of focus…