4 papers
Voxify3D: Pixel Art Meets Volumetric Rendering
Yi-Chuan Huang, Jiewen Chan, Hao-Jen Chien +1
Voxel art is a distinctive stylization widely used in games and digital media, yet automated generation from 3D meshes remains challenging due to conflicting requirements of geomet…
Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery
Jie-Ying Lee, Yi-Ruei Liu, Shr-Ruei Tsai +6
Synthesizing large-scale, explorable, and geometrically accurate 3D urban scenes is a challenging yet valuable task for immersive and embodied applications. The challenge lies in t…
AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction
Jiewen Chan, Zhenjun Zhao, Yu-Lun Liu
Reconstructing dynamic 3D scenes from monocular videos requires simultaneously capturing high-frequency appearance details and temporally continuous motion. Existing methods using…
NaRCan: Natural Refined Canonical Image with Integration of Diffusion Prior for Video Editing
Ting-Hsuan Chen, Jiewen Chan, Hau-Shiang Shiu +3
We propose a video editing framework, NaRCan, which integrates a hybrid deformation field and diffusion prior to generate high-quality natural canonical images to represent the inp…