collaborators

5 papers

cs.CV2026

InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts

Weipeng Zhong, Peizhou Cao, Yichen Jin +9

The advancement of Embodied AI heavily relies on large-scale, simulatable 3D scene datasets characterized by scene diversity and realistic layouts. However, existing datasets typic…

cs.GR2025

MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Clouds

Bingquan Dai, Li Ray Luo, Qihong Tang +9

Reconstructing 3D objects into editable programs is pivotal for applications like reverse engineering and shape editing. However, existing methods often rely on limited domain-spec…

cs.CV2025

STream3R: Scalable Sequential 3D Reconstruction with Causal Transformer

Yushi Lan, Yihang Luo, Fangzhou Hong +7

We present STream3R, a novel approach to 3D reconstruction that reformulates pointmap prediction as a decoder-only Transformer problem. Existing state-of-the-art methods for multi-…

cs.CV2025

GaussianAnything: Interactive Point Cloud Flow Matching For 3D Object Generation

Yushi Lan, Shangchen Zhou, Zhaoyang Lyu +5

While 3D content generation has advanced significantly, existing methods still face challenges with input formats, latent space design, and output representations. This paper intro…

cs.CV2025

Infinite Mobility: Scalable High-Fidelity Synthesis of Articulated Objects via Procedural Generation

Xinyu Lian, Zichao Yu, Ruiming Liang +9

Large-scale articulated objects with high quality are desperately needed for multiple tasks related to embodied AI. Most existing methods for creating articulated objects are eithe…