activity
20242026
collaborators

5 papers

cs.CV2026

Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM

Yunsong Wang, Gim Hee Lee

Handling the dynamic environments is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent research combines 3D Gaussian Splatting (3DGS)…

cs.CV2026

EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding

Seungjun Lee, Zihan Wang, Yunsong Wang +1

Understanding a 3D scene immediately with its exploration is essential for embodied tasks, where an agent must construct and comprehend the 3D scene in an online and nearly real-ti…

cs.CV2025

FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction

Yunsong Wang, Tianxin Huang, Hanlin Chen +1

Recently, the integration of the efficient feed-forward scheme into 3D Gaussian Splatting (3DGS) has been actively explored. However, most existing methods focus on sparse view rec…

cs.CV2024

VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction

Hanlin Chen, Fangyin Wei, Chen Li +3

Although 3D Gaussian Splatting has been widely studied because of its realistic and efficient novel-view synthesis, it is still challenging to extract a high-quality surface from t…

cs.CV2024

FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes

Yunsong Wang, Tianxin Huang, Hanlin Chen +1

Empowering 3D Gaussian Splatting with generalization ability is appealing. However, existing generalizable 3D Gaussian Splatting methods are largely confined to narrow-range interp…