5 papers
Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM
Yunsong Wang, Gim Hee Lee
Handling the dynamic environments is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent research combines 3D Gaussian Splatting (3DGS)…
EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding
Seungjun Lee, Zihan Wang, Yunsong Wang +1
Understanding a 3D scene immediately with its exploration is essential for embodied tasks, where an agent must construct and comprehend the 3D scene in an online and nearly real-ti…
FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction
Yunsong Wang, Tianxin Huang, Hanlin Chen +1
Recently, the integration of the efficient feed-forward scheme into 3D Gaussian Splatting (3DGS) has been actively explored. However, most existing methods focus on sparse view rec…
VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction
Hanlin Chen, Fangyin Wei, Chen Li +3
Although 3D Gaussian Splatting has been widely studied because of its realistic and efficient novel-view synthesis, it is still challenging to extract a high-quality surface from t…
FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes
Yunsong Wang, Tianxin Huang, Hanlin Chen +1
Empowering 3D Gaussian Splatting with generalization ability is appealing. However, existing generalizable 3D Gaussian Splatting methods are largely confined to narrow-range interp…