3 papers
cs.CV2026
Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM
Yunsong Wang, Gim Hee Lee
Handling the dynamic environments is a significant research challenge in Visual Simultaneous Localization and Mapping (SLAM). Recent research combines 3D Gaussian Splatting (3DGS)…
cs.CV2026
EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding
Seungjun Lee, Zihan Wang, Yunsong Wang +1
Understanding a 3D scene immediately with its exploration is essential for embodied tasks, where an agent must construct and comprehend the 3D scene in an online and nearly real-ti…
cs.CV2025
FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction
Yunsong Wang, Tianxin Huang, Hanlin Chen +1
Recently, the integration of the efficient feed-forward scheme into 3D Gaussian Splatting (3DGS) has been actively explored. However, most existing methods focus on sparse view rec…