1 citations · 1 across the 1 of their papers we have counts for
2 papers
cs.GR2026
Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstruction
Zijian Huang, Suiliang Mai, Chuankun Zheng +2
Conventional 3D Gaussian Splatting (3DGS) requires depth sorting and ordered alpha blending to correctly render overlapping Gaussian primitives. Stochastic transparency enables sor…
cs.GR2023★ 1 cited
FuseSR: Super Resolution for Real-time Rendering through Efficient Multi-resolution Fusion
Zhihua Zhong, Jingsen Zhu, Yuxin Dai +5
The workload of real-time rendering is steeply increasing as the demand for high resolution, high refresh rates, and high realism rises, overwhelming most graphics cards. To mitiga…