2 papers
cs.GR2023
GI-1.0: A Fast and Scalable Two-level Radiance Caching Scheme for Real-time Global Illumination
Guillaume Boissé, Sylvain Meunier, Heloise de Dinechin +4
Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real…
cs.GR2023
Combining GPU Tracing Methods within a Single Ray Query
Pieterjan Bartels, Takahiro Harada
A recent trend in real-time rendering is the utilization of the new hardware ray tracing capabilities. Often, usage of a distance field representation is proposed as an alternative…