collaborators

8 papers

cs.AI2026

SpatialGrammar: A Domain-Specific Language for LLM-Based 3D Indoor Scene Generation

Song Tang, Kaiyong Zhao, Yuliang Li +5

Automatically generating interactive 3D indoor scenes from natural language is crucial for virtual reality, gaming, and embodied AI. However, existing LLM-based approaches often su…

cs.RO2026

Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting

Ziyuan Xia, Jingyi Xu, Chong Cui +9

Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators rely on mesh-based rast…

cs.CV2025

Wonder3D++: Cross-domain Diffusion for High-fidelity 3D Generation from a Single Image

Yuxiao Yang, Xiao-Xiao Long, Zhiyang Dou +7

In this work, we introduce \textbf{Wonder3D++}, a novel method for efficiently generating high-fidelity textured meshes from single-view images. Recent methods based on Score Disti…

cs.CV2025

2DGS-R: Revisiting the Normal Consistency Regularization in 2D Gaussian Splatting

Haofan Ren, Qingsong Yan, Ming Lu +2

Recent advancements in 3D Gaussian Splatting (3DGS) have greatly influenced neural fields, as it enables high-fidelity rendering with impressive visual quality. However, 3DGS has d…

cs.CV2025

RA-NeRF: Robust Neural Radiance Field Reconstruction with Accurate Camera Pose Estimation under Complex Trajectories

Qingsong Yan, Qiang Wang, Kaiyong Zhao +4

Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have emerged as powerful tools for 3D reconstruction and SLAM tasks. However, their performance depends heavily on ac…

cs.GR2025

3D Gaussian Splatting for Fine-Detailed Surface Reconstruction in Large-Scale Scene

Shihan Chen, Zhaojin Li, Zeyu Chen +3

Recent developments in 3D Gaussian Splatting have made significant advances in surface reconstruction. However, scaling these methods to large-scale scenes remains challenging due…