3 papers
cs.GR2026
FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting
Qianfan Shen, Ningxiao Tao, Qiyu Dai +6
We consider the problem of synthesizing photorealistic, physically plausible combustion effects in in-the-wild 3D scenes. Traditional CFD and graphics pipelines can produce realist…
cs.CV2025
LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS
Wanhua Li, Yujie Zhao, Minghan Qin +4
In this paper, we introduce LangSplatV2, which achieves high-dimensional feature splatting at 476.2 FPS and 3D open-vocabulary text querying at 384.6 FPS for high-resolution images…
cs.CV2024
HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting
Yuanhao Cai, Zihao Xiao, Yixun Liang +5
High dynamic range (HDR) novel view synthesis (NVS) aims to create photorealistic images from novel viewpoints using HDR imaging techniques. The rendered HDR images capture a wider…