2 papers
cs.GR2026
FieryGS: In-the-Wild Fire Synthesis with Physics-Integrated Gaussian Splatting
Qianfan Shen, Ningxiao Tao, Qiyu Dai +6
We consider the problem of synthesizing photorealistic, physically plausible combustion effects in in-the-wild 3D scenes. Traditional CFD and graphics pipelines can produce realist…
cs.GR2025
RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting
Qiyu Dai, Xingyu Ni, Qianfan Shen +3
We consider the problem of adding dynamic rain effects to in-the-wild scenes in a physically-correct manner. Recent advances in scene modeling have made significant progress, with…