4 papers · 1 filter
MatSynth: A Modern PBR Materials Dataset
Giuseppe Vecchio, Valentin Deschaintre
We introduce MatSynth, a dataset of 4,000+ CC0 ultra-high resolution PBR materials. Materials are crucial components of virtual relightable assets, defining the interaction of ligh…
ControlMat: A Controlled Generative Approach to Material Capture
Giuseppe Vecchio, Rosalie Martin, Arthur Roullier +4
Material reconstruction from a photograph is a key component of 3D content creation democratization. We propose to formulate this ill-posed problem as a controlled synthesis one, l…
MatFuse: Controllable Material Generation with Diffusion Models
Giuseppe Vecchio, Renato Sortino, Simone Palazzo +1
Creating high-quality materials in computer graphics is a challenging and time-consuming task, which requires great expertise. To simplify this process, we introduce MatFuse, a uni…
MeT: A Graph Transformer for Semantic Segmentation of 3D Meshes
Giuseppe Vecchio, Luca Prezzavento, Carmelo Pino +3
Polygonal meshes have become the standard for discretely approximating 3D shapes, thanks to their efficiency and high flexibility in capturing non-uniform shapes. This non-uniformi…