collaborators

5 papers

cs.CV2026

TranSplat: Instant Object Relighting in Gaussian Splatting via Spherical Harmonic Radiance Transfer

Boyang Tony Yu, Yanlin Jin, Yun He +3

We present TranSplat, a method for instant, accurate object relighting within the Gaussian Splatting (GS) framework. Rather than relying on costly inverse rendering routines, we pr…

cs.CV2026

Learning 3D Reconstruction with Priors in Test Time

Lei Zhou, Haoyu Wu, Akshat Dave +1

We introduce a test-time framework for multiview Transformers (MVTs) that incorporates priors (e.g., camera poses, intrinsics, and depth) to improve 3D tasks without retraining or…

cs.CV2026

Poppy: Polarization-based Plug-and-Play Guidance for Enhancing Monocular Normal Estimation

Irene Kim, Sai Tanmay Reddy Chakkera, Alexandros Graikos +2

Monocular surface normal estimators trained on large-scale RGB-normal data often perform poorly in the edge cases of reflective, textureless, and dark surfaces. Polarization encode…

cs.CV2026

Embedding Physical Reasoning into Diffusion-Based Shadow Generation

Shilin Hu, Jingyi Xu, Akshat Dave +2

Generating realistic shadows for inserted objects requires reasoning about scene geometry and illumination. However, most existing methods operate purely in image space, leaving th…

cs.RO2025

SuperEx: Enhancing Indoor Mapping and Exploration using Non-Line-of-Sight Perception

Kush Garg, Akshat Dave

Efficient exploration and mapping in unknown indoor environments is a fundamental challenge, with high stakes in time-critical settings. In current systems, robot perception remain…