3 papers
cs.LG2026
RIDGE: State-Conditioned Reward Blending for Behavioral Coverage in Deep RL Game Agents
AL Muqshith Mohammed Shifan, Kevin Christopher Chua, Ali Neshati +2
A deep RL agent trained on a fixed persona reward plays one way: an Explorer keeps exploring while starving, a Survivor hoards on an empty map. Since each persona fixes its own rew…
cs.SE2026
Characterizing Open-Source Video Games from a Software Engineering Perspective
Henrique Mandelli Canella, Yohan Duarte, Cristiano Politowski +2
Video games hold a prominent role in the entertainment industry, which constitutes a multibillion-dollar global market. Within this ecosystem, independent studios, small teams, and…
cs.SE2024
PlayMyData: a curated dataset of multi-platform video games
Andrea D'Angelo, Claudio Di Sipio, Cristiano Politowski +1
Being predominant in digital entertainment for decades, video games have been recognized as valuable software artifacts by the software engineering (SE) community just recently. Su…