activity
20222024
most citedVRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games

9 citations · 15 across the 5 of their papers we have counts for

collaborators

5 papers

cs.HC2024★ 9 cited

VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games

He Zhang, Xinyang Li, Yuanxi Sun +3

Understanding and recognizing emotions are important and challenging issues in the metaverse era. Understanding, identifying, and predicting fear, which is one of the fundamental h…

cs.CV2023★ 6 cited

CVPR 2023 Text Guided Video Editing Competition

Jay Zhangjie Wu, Xiuyu Li, Difei Gao +17

Humans watch more than a billion hours of video per day. Most of this video was edited manually, which is a tedious process. However, AI-enabled video-generation and video-editing…

cs.CV2023

MAE-GEBD:Winning the CVPR'2023 LOVEU-GEBD Challenge

Yuanxi Sun, Rui He, Youzeng Li +4

The Generic Event Boundary Detection (GEBD) task aims to build a model for segmenting videos into segments by detecting general event boundaries applicable to various classes. In t…

cs.CV2022

An end-to-end multi-scale network for action prediction in videos

Xiaofa Liu, Jianqin Yin, Yuan Sun +2

In this paper, we develop an efficient multi-scale network to predict action classes in partial videos in an end-to-end manner. Unlike most existing methods with offline feature ge…

cs.CV2022

Masked Autoencoders for Generic Event Boundary Detection CVPR'2022 Kinetics-GEBD Challenge

Rui He, Yuanxi Sun, Youzeng Li +4

Generic Event Boundary Detection (GEBD) tasks aim at detecting generic, taxonomy-free event boundaries that segment a whole video into chunks. In this paper, we apply Masked Autoen…