collaborators

6 papers

cs.SE2026

Claw-Eval-Live: A Live Agent Benchmark for Evolving Real-World Workflows

Chenxin Li, Zhengyang Tang, Mingxin Huang +8

LLM agents are expected to complete end-to-end units of work across software tools, business services, and local workspaces. Yet many agent benchmarks freeze a curated task set at…

cs.CV2026

Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models

Panwang Pan, Chenguo Lin, Jingjing Zhao +8

We introduce Diff4Splat, a feed-forward method that synthesizes controllable and explicit 4D scenes from a single image. Our approach unifies the generative priors of video diffusi…

cs.CV2026

Thinking in Dynamics: How Multimodal Large Language Models Perceive, Track, and Reason Dynamics in Physical 4D World

Yuzhi Huang, Kairun Wen, Rongxin Gao +14

Humans inhabit a physical 4D world where geometric structure and semantic content evolve over time, constituting a dynamic 4D reality (spatial with temporal dimension). While curre…

cs.CV2025

DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling

Kairun Wen, Yuzhi Huang, Runyu Chen +16

Understanding the dynamic physical world, characterized by its evolving 3D structure, real-world motion, and semantic content with textual descriptions, is crucial for human-agent…

cs.CV2025

HumanCrafter: Synergizing Generalizable Human Reconstruction and Semantic 3D Segmentation

Panwang Pan, Tingting Shen, Chenxin Li +4

Recent advances in generative models have achieved high-fidelity in 3D human reconstruction, yet their utility for specific tasks (e.g., human 3D segmentation) remains constrained.…

cs.CV2025

IR3D-Bench: Evaluating Vision-Language Model Scene Understanding as Agentic Inverse Rendering

Parker Liu, Chenxin Li, Zhengxin Li +7

Vision-language models (VLMs) excel at descriptive tasks, but whether they truly understand scenes from visual observations remains uncertain. We introduce IR3D-Bench, a benchmark…