activity
20242026
collaborators

5 papers

cs.HC2026

Video Game Accessibility through Shared Control for People with Upper-Limb Impairments

Dragan Ahmetovic, Matteo Manzoni, Filippo Corti +1

Interacting with video games is challenging for people with upper-limb impairments, especially when multiple hand-based inputs are required in rapid succession. Human cooperation,…

cs.HC2025

Shared Control for Game Accessibility: Understanding Current Human Cooperation Practices to Inform the Design of Partial Automation Solutions

Dragan Ahmetovic, Matteo Manzoni, Filippo Corti +1

Shared control is a form of video gaming accessibility support that allows players with disabilities to delegate inaccessible controls to another person. Through interviews involvi…

cs.CV2025

MIAS-SAM: Medical Image Anomaly Segmentation without thresholding

Marco Colussi, Dragan Ahmetovic, Sergio Mascetti

This paper presents MIAS-SAM, a novel approach for the segmentation of anomalous regions in medical images. MIAS-SAM uses a patch-based memory bank to store relevant image features…

cs.HC2024

MapIO: Embodied Interaction for the Accessibility of Tactile Maps Through Augmented Touch Exploration and Conversation

Matteo Manzoni, Sergio Mascetti, Dragan Ahmetovic +2

For individuals who are blind or have low vision, tactile maps provide essential spatial information but are limited in the amount of data they can convey. Digitally augmented tact…

cs.CV2024

ReC-TTT: Contrastive Feature Reconstruction for Test-Time Training

Marco Colussi, Sergio Mascetti, Jose Dolz +1

The remarkable progress in deep learning (DL) showcases outstanding results in various computer vision tasks. However, adaptation to real-time variations in data distributions rema…