5 papers
Video Game Accessibility through Shared Control for People with Upper-Limb Impairments
Dragan Ahmetovic, Matteo Manzoni, Filippo Corti +1
Interacting with video games is challenging for people with upper-limb impairments, especially when multiple hand-based inputs are required in rapid succession. Human cooperation,…
Shared Control for Game Accessibility: Understanding Current Human Cooperation Practices to Inform the Design of Partial Automation Solutions
Dragan Ahmetovic, Matteo Manzoni, Filippo Corti +1
Shared control is a form of video gaming accessibility support that allows players with disabilities to delegate inaccessible controls to another person. Through interviews involvi…
MIAS-SAM: Medical Image Anomaly Segmentation without thresholding
Marco Colussi, Dragan Ahmetovic, Sergio Mascetti
This paper presents MIAS-SAM, a novel approach for the segmentation of anomalous regions in medical images. MIAS-SAM uses a patch-based memory bank to store relevant image features…
MapIO: Embodied Interaction for the Accessibility of Tactile Maps Through Augmented Touch Exploration and Conversation
Matteo Manzoni, Sergio Mascetti, Dragan Ahmetovic +2
For individuals who are blind or have low vision, tactile maps provide essential spatial information but are limited in the amount of data they can convey. Digitally augmented tact…
ReC-TTT: Contrastive Feature Reconstruction for Test-Time Training
Marco Colussi, Sergio Mascetti, Jose Dolz +1
The remarkable progress in deep learning (DL) showcases outstanding results in various computer vision tasks. However, adaptation to real-time variations in data distributions rema…