2 papers
cs.GR2024
Building An Efficient Grid On GPU
Vasco Costa, João M. Pereira, Joaquim Jorge
Grid space partitioning is a technique to speed up queries to graphics databases. We present a parallel grid construction algorithm which can efficiently construct a structured gri…
cs.GR2023
Ray-Tracing With a Coherent Ray-Space Hierarchy
Nuno Reis, Vasco Costa, João M. Pereira
We present an algorithm for creating an n-level ray-space hierarchy (RSH) of coherent rays that runs on the GPU. Our algorithm uses rasterization to process the primary rays, then…