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cs.CC2026

ASP-Completeness of Hamiltonicity in Grid Graphs, with Applications to Loop Puzzles

MIT Hardness Group, Josh Brunner, Lily Chung +4

We prove that Hamiltonicity in maximum-degree-3 grid graphs (directed or undirected) is ASP-complete, i.e., it has a parsimonious reduction from every NP search problem (including…

cs.CC2026

Tetris is Hard with Just One Piece Type

MIT Hardness Group, Josh Brunner, Erik D. Demaine +2

We analyze the computational complexity of Tetris clearing (determining whether the player can clear an initial board using a given sequence of pieces) and survival (determining wh…

cs.CC2024

Complexity of 2D Snake Cube Puzzles

MIT Hardness Group, Nithid Anchaleenukoon, Alex Dang +3

Given a chain of cubes where each cube is marked "turn " or "go straight", when can it fold into a rectangular box? We prove several variants o…

cs.CC2024

You Can't Solve These Super Mario Bros. Levels: Undecidable Mario Games

MIT Hardness Group, Hayashi Ani, Lilly Hall +5

We prove RE-completeness (and thus undecidability) of several 2D games in the Super Mario Bros. platform video game series: the New Super Mario Bros. series (original, Wii, U, and…

cs.CC2024

Complexity of Planar Graph Orientation Consistency, Promise-Inference, and Uniqueness, with Applications to Minesweeper Variants

MIT Hardness Group, Della Hendrickson, Andy Tockman

We study three problems related to the computational complexity of the popular game Minesweeper. The first is consistency: given a set of clues, is there any arrangement of mines t…

cs.CC2024

Tetris with Few Piece Types

MIT Hardness Group, Erik D. Demaine, Holden Hall +1

We prove NP-hardness and #P-hardness of Tetris clearing (clearing an initial board using a given sequence of pieces) with the Super Rotation System (SRS), even when the pieces are…