10 papers · 1 filter
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation
Rui Xu, Dafei Qin, Kaichun Qiao +8
Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by e…
PDT: Point Distribution Transformation with Diffusion Models
Jionghao Wang, Cheng Lin, Yuan Liu +7
Point-based representations have consistently played a vital role in geometric data structures. Most point cloud learning and processing methods typically leverage the unordered an…
StructRe: Rewriting for Structured Shape Modeling
Jiepeng Wang, Hao Pan, Yang Liu +3
Man-made 3D shapes are naturally organized in parts and hierarchies; such structures provide important constraints for shape reconstruction and generation. Modeling shape structure…
DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image
Qingxuan Wu, Zhiyang Dou, Sirui Xu +11
Reconstructing 3D hand-face interactions with deformations from a single image is a challenging yet crucial task with broad applications in AR, VR, and gaming. The challenges stem…
MotionWavelet: Human Motion Prediction via Wavelet Manifold Learning
Yuming Feng, Zhiyang Dou, Ling-Hao Chen +7
Modeling temporal characteristics and the non-stationary dynamics of body movement plays a significant role in predicting human future motions. However, it is challenging to captur…
EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generation
Wenyang Zhou, Zhiyang Dou, Zeyu Cao +7
We introduce Efficient Motion Diffusion Model (EMDM) for fast and high-quality human motion generation. Current state-of-the-art generative diffusion models have produced impressiv…