6 papers
Strips as Tokens: Artist Mesh Generation with Native UV Segmentation
Rui Xu, Dafei Qin, Kaichun Qiao +8
Recent advancements in autoregressive transformers have demonstrated remarkable potential for generating artist-quality meshes. However, the token ordering strategies employed by e…
TAPESTRY: From Geometry to Appearance via Consistent Turntable Videos
Yan Zeng, Haoran Jiang, Kaixin Yao +4
Automatically generating photorealistic and self-consistent appearances for untextured 3D models is a critical challenge in digital content creation. The advancement of large-scale…
BANG: Dividing 3D Assets via Generative Exploded Dynamics
Longwen Zhang, Qixuan Zhang, Haoran Jiang +4
3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools str…
CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image
Kaixin Yao, Longwen Zhang, Xinhao Yan +6
Recovering high-quality 3D scenes from a single RGB image is a challenging task in computer graphics. Current methods often struggle with domain-specific limitations or low-quality…
Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering
Dafei Qin, Hongyang Lin, Qixuan Zhang +7
We propose GauFace, a novel Gaussian Splatting representation, tailored for efficient animation and rendering of physically-based facial assets. Leveraging strong geometric priors…
CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
Longwen Zhang, Ziyu Wang, Qixuan Zhang +6
In the realm of digital creativity, our potential to craft intricate 3D worlds from imagination is often hampered by the limitations of existing digital tools, which demand extensi…