2 papers
cs.GR2026
Compression of Uniformly Distributed Unit Quaternions
Carsten Faber, Bastian Kuth, Rinaldo Schuster +2
Unit quaternions are widely used in computer graphics making their efficient compression critical for reducing memory consumption and bandwidth requirements. In this paper, we pres…
cs.GR2024
Towards Practical Meshlet Compression
Bastian Kuth, Max Oberberger, Felix Kawala +4
We propose a codec specifically designed for meshlet compression, optimized for rapid data-parallel GPU decompression within a mesh shader. Our compression strategy orders triangle…