17 citations · 17 across the 3 of their papers we have counts for
6 papers
GHOST: Grounded Human Motion Generation with Open Vocabulary Scene-and-Text Contexts
Zoltán Á. Milacski, Koichiro Niinuma, Ryosuke Kawamura +2
The connection between our 3D surroundings and the descriptive language that characterizes them would be well-suited for localizing and generating human motion in context but for o…
D3GU: Multi-Target Active Domain Adaptation via Enhancing Domain Alignment
Lin Zhang, Linghan Xu, Saman Motamed +2
Unsupervised domain adaptation (UDA) for image classification has made remarkable progress in transferring classification knowledge from a labeled source domain to an unlabeled tar…
MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement
Alexander Richard, Michael Zollhoefer, Yandong Wen +2
This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face…
Robust Egocentric Photo-realistic Facial Expression Transfer for Virtual Reality
Amin Jourabloo, Baris Gecer, Fernando De la Torre +7
Social presence, the feeling of being there with a real person, will fuel the next generation of communication systems driven by digital humans in virtual reality (VR). The best 3D…
Discriminative Optimization: Theory and Applications to Computer Vision Problems
Jayakorn Vongkulbhisal, Fernando De la Torre, João P. Costeira
Many computer vision problems are formulated as the optimization of a cost function. This approach faces two main challenges: (i) designing a cost function with a local optimum at…
Modeling Spatial and Temporal Cues for Multi-label Facial Action Unit Detection
Wen-Sheng Chu, Fernando De la Torre, Jeffrey F. Cohn
Facial action units (AUs) are essential to decode human facial expressions. Researchers have focused on training AU detectors with a variety of features and classifiers. However, s…