collaborators

5 papers

cs.CV2026

Chorus: Multi-Teacher Pretraining for Holistic 3D Gaussian Scene Encoding

Yue Li, Qi Ma, Runyi Yang +8

While 3DGS has emerged as a high-fidelity scene representation, encoding rich, general-purpose features directly from its primitives remains under-explored. We address this gap by…

cs.CV2026

SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting

Mengjiao Ma, Qi Ma, Yue Li +10

3D Gaussian Splatting (3DGS) serves as a highly performant and efficient encoding of scene geometry, appearance, and semantics. Moreover, grounding language in 3D scenes has proven…

cs.CV2025

GaussianBlender: Instant Stylization of 3D Gaussians with Disentangled Latent Spaces

Melis Ocal, Xiaoyan Xing, Yue Li +3

3D stylization is central to game development, virtual reality, and digital arts, where the demand for diverse assets calls for scalable methods that support fast, high-fidelity ma…

cs.CV2025

ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining

Qi Ma, Yue Li, Bin Ren +5

3D Gaussian Splatting (3DGS) has become the de facto method of 3D representation in many vision tasks. This calls for the 3D understanding directly in this representation space. To…

cs.CV2025

SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining

Yue Li, Qi Ma, Runyi Yang +10

Recognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modali…