activity
20242026
collaborators

14 papers

cs.CV2026

PRISM: Color-Stratified Point Cloud Sampling

Hansol Lim, Minhyeok Im, Jongseong Brad Choi

We present PRISM, a novel color-guided stratified sampling method for RGB-LiDAR point clouds. Our approach is motivated by the observation that unique scene features often exhibit…

cs.CV2026

Splat2Real: Novel-view Scaling for Physical AI with 3D Gaussian Splatting

Hansol Lim, Jongseong Brad Choi

Physical AI faces viewpoint shift between training and deployment, and novel-view robustness is essential for monocular RGB-to-3D perception. We cast Real2Render2Real monocular dep…

cs.CV2026

Transforming Omnidirectional RGB-LiDAR data into 3D Gaussian Splatting

Semin Bae, Hansol Lim, Jongseong Brad Choi

The demand for large-scale digital twins is rapidly growing in robotics and autonomous driving. However, constructing these environments with 3D Gaussian Splatting (3DGS) usually r…

cs.RO2026

VEGA: Electric Vehicle Navigation Agent via Physics-Informed Neural Operator and Proximal Policy Optimization

Hansol Lim, Minhyeok Im, Jonathan Boyack +2

We present VEGA, a vehicle-adaptive energy-aware routing system for electric vehicles (EVs) that integrates physics-informed parameter estimation with RL-based charge-aware path pl…

eess.SY2026

VISKY: Virtual Inertia Skyhook Control for Semi-Active Suspension Systems Using Magnetorheological Dampers

Hansol Lim, Jee Won Lee, Seung-Bok Choi +1

This paper presents a Virtual Inertia Skyhook (VISKY) controller for magnetorheological (MR) dampers in semi-active suspensions. The proposed law is derived from a continuous sky-g…

cs.GR2026

TIDI-GS: Floater Suppression in 3D Gaussian Splatting for Enhanced Indoor Scene Fidelity

Sooyeun Yang, Cheyul Im, Jee Won Lee +1

3D Gaussian Splatting (3DGS) is a technique to create high-quality, real-time 3D scenes from images. This method often produces visual artifacts known as floaters--nearly transpare…