From the 1 of 13 linked papers with an AI index.
8 papers · 1 filter
HandFlow: Fully Generative 4D Hand Recovery with Flow Matching
Mingxi Xu, Bowen Duan, Yi Gu +3
The paper introduces HandFlow, a fully generative flow‑matching framework that reconstructs temporally coherent 3D hand pose and shape from monocular video using ODE integration an…
High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians
Bo Peng, Xu Chen, Yi Gu +6
The growing demand for high-fidelity 4D hand-object interaction (HOI) data in embodied AI and spatial computing is currently bottlenecked by the reliance on pre-scanned object temp…
ULF-Loc: Unbiased Landmark Feature for Robust Visual Localization with 3D Gaussian Splatting
Yingdong Gu, Shaocheng Yan, Zhenjun Zhao +4
Visual localization is a core technology for augmented reality and autonomous navigation. Recent methods combine the efficient rendering of 3D Gaussian Splatting (3DGS) with featur…
Sparse View Distractor-Free Gaussian Splatting
Yi Gu, Zhaorui Wang, Jiahang Cao +4
3D Gaussian Splatting (3DGS) enables efficient training and fast novel view synthesis in static environments. To address challenges posed by transient objects, distractor-free 3DGS…
DEGS: Deformable Event-based 3D Gaussian Splatting from RGB and Event Stream
Junhao He, Jiaxu Wang, Jia Li +7
Reconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the sol…
FixingGS: Enhancing 3D Gaussian Splatting via Training-Free Score Distillation
Zhaorui Wang, Yi Gu, Deming Zhou +1
Recently, 3D Gaussian Splatting (3DGS) has demonstrated remarkable success in 3D reconstruction and novel view synthesis. However, reconstructing 3D scenes from sparse viewpoints r…