4 papers
RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting
Xuezhen Wang, Li Ma, Yulin Shen +2
Temporal retiming, the ability to reconstruct and render dynamic scenes at arbitrary timestamps, is crucial for applications such as slow-motion playback, temporal editing, and pos…
UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenes
Kang Du, Xue Liao, Junpeng Xia +6
Illumination inconsistency is a fundamental challenge in multi-view 3D reconstruction. Variations in sunlight direction, cloud cover, and shadows break the constant-lighting assump…
IDT: A Physically Grounded Transformer for Feed-Forward Multi-View Intrinsic Decomposition
Kang Du, Yirui Guan, Zeyu Wang
Intrinsic image decomposition is fundamental for visual understanding, as RGB images entangle material properties, illumination, and view-dependent effects. Recent diffusion-based…
GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors
Kang Du, Zhihao Liang, Yulin Shen +1
Gaussian Splatting (GS) has emerged as an effective representation for photorealistic rendering, but the underlying geometry, material, and lighting remain entangled, hindering sce…