3 papers
cs.CV2026
RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting
Xuezhen Wang, Li Ma, Yulin Shen +2
Temporal retiming, the ability to reconstruct and render dynamic scenes at arbitrary timestamps, is crucial for applications such as slow-motion playback, temporal editing, and pos…
cs.HC2026
Direct vs. Score-based Selection: Understanding the Heisenberg Effect in Target Acquisition Across Input Modalities in Virtual Reality
Linjie Qiu, Duotun Wang, Boyu Li +4
Target selection is a fundamental interaction in virtual reality (VR). But the act of confirming a selection, such as a button press or pinch, can disturb the tracked pose and shif…
cs.CV2025
GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors
Kang Du, Zhihao Liang, Yulin Shen +1
Gaussian Splatting (GS) has emerged as an effective representation for photorealistic rendering, but the underlying geometry, material, and lighting remain entangled, hindering sce…