activity
20242026
collaborators

6 papers

cs.AI2026

DataDignity: Training Data Attribution for Large Language Models

Xiaomin Li, Andrzej Banburski-Fahey, Jaron Lanier

Auditing language-model outputs often requires more than judging correctness: an auditor may need to identify which source document most likely supports the knowledge expressed in…

cs.HC2025

DreamGarden: A Designer Assistant for Growing Games from a Single Prompt

Sam Earle, Samyak Parajuli, Andrzej Banburski-Fahey

Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and wh…

cs.AI2025

PuzzleJAX: A Benchmark for Reasoning and Learning

Sam Earle, Graham Todd, Yuchen Li +5

We introduce PuzzleJAX, a GPU-accelerated puzzle game engine and description language designed to support rapid benchmarking of tree search, reinforcement learning, and LLM reasoni…

cs.AI2025

ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search

Sam Earle, Ahmed Khalifa, Muhammad Umair Nasir +4

There is much interest in using large pre-trained models in Automatic Game Design (AGD), whether via the generation of code, assets, or more abstract conceptualization of design id…

cs.HC2024

Social Conjuring: Multi-User Runtime Collaboration with AI in Building Virtual 3D Worlds

Amina Kobenova, Cyan DeVeaux, Samyak Parajuli +3

Generative artificial intelligence has shown promise in prompting virtual worlds into existence, yet little attention has been given to understanding how this process unfolds as so…

cs.LG2024

Reprompting: Automated Chain-of-Thought Prompt Inference Through Gibbs Sampling

Weijia Xu, Andrzej Banburski-Fahey, Nebojsa Jojic

We introduce Reprompting, an iterative sampling algorithm that automatically learns the Chain-of-Thought (CoT) recipes for a given task without human intervention. Through Gibbs sa…