4 papers
Agogic: Performance-Timed Music Tokens for LLM-Native Text-to-Symbolic-Music Generation
Junhao Chen, Mingjin Chen, Jingjia Mao +12
Text-to-music language models begin with a choice usually made by default: how to tokenize music. Normally entangled with backbone, data, and recipe, its effect has never been meas…
Video Models as Native 4D Renderers: World-Grounded Conditioning from Animated Mesh
Junhao Chen, Mingjin Chen, Henghaofan Zhang +10
Pretrained video diffusion models can act as renderers when the desired scene state is already specified by an animated mesh, a camera trajectory, and a reference image. This 4D ge…
DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering
Yexing Xu, Longguang Wang, Minglin Chen +3
Although 3D Gaussian Splatting (3DGS) has demonstrated promising results in novel view synthesis, its performance degrades dramatically with sparse inputs and generates undesirable…
Layout2Scene: 3D Semantic Layout Guided Scene Generation via Geometry and Appearance Diffusion Priors
Minglin Chen, Longguang Wang, Sheng Ao +3
3D scene generation conditioned on text prompts has significantly progressed due to the development of 2D diffusion generation models. However, the textual description of 3D scenes…